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published: March 2004
analytic scripts updated:  October 28, 2010

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0  License



Interactive Audio Content: An Approach to Audio Content for a Dynamic Museum Experience through Augmented Audio Reality and Adaptive Information Retrieval
Marek Hatala, Simon Fraser University, Canada
Kenneth Newby, Simon Fraser University, Canada
Ron Wakkary, Simon Fraser University, Canada
Dale Evernden, Simon Fraser University, Canada
Milena Droumeva, Simon Fraser University, Canada

Session: Personalization

ec(h)o is an audio augmented reality interface utilizing spatialized soundscapes and a semantic Web approach to information. The paper discusses our approach to conceptualizing museum content and its creation as audio objects in order to satisfy the requirements of the ec(h)o system. This includes the conceptualizing of information relevant to an existing exhibition design (an exhibition from the Canadian Museum of Nature in Ottawa). We discuss the process of acquiring, designing and developing information relevant to the exhibition and its mapping to the requirements of adaptive information retrieval and the interaction model. The development of the audio objects is based on an audio display model that addresses issues of psychoacoustics, composition and cognition. The paper outlines the challenges and identifies the limitations of our approach.