April 11-14, 2007
San Francisco, California

Workshops: Description

Creating Interactive Content and Community in Second Life   go to paper

Rob Rothfarb, Exploratorium, USA
Paul Doherty, Exploratorium, USA
Aimee Weber, Aimee Weber Studio

Workshop Syllabus:

Part I : What's Going On in Your World?

  • Background information about online 3D mutli-user worlds
  • Intro to Second Life
  • Case Studies
    • Exploratorium Astronomy Webcasts: Total Solar Eclipse, Transit of Mercury
    • Exploratorium 'Splo: A prototype interactive museum
    • International Spaceflight Museum (unconfirmed)
    • University of Illinois' Spurlock Museum
    • SFMOMA

Part 2: Build

  • Location! Location! Location! – Where and what to build
  • Defining a museum's public space
  • Drawing on the community for exhibit development and curatorial expertise
  • Resources for museum professionals

Workshop Learning Objectives

  • Develop a familiarity with Second Life by seeing images/video/machinima (animations created entirely within virtual worlds)
  • Develop a basic understanding of how to get started building your museum presence
  • Learn about issues of developing educational spaces and content
  • Develop strategies for working with community members to create and disseminate information about your museum projects

Workshop: Second Life [Afternoon]

Keywords: multi-user 3D virtual worlds, augmented reality, social software, collaboration, community, Web 2.0, interactive exhibits