Of Ansel and Atomz:
Surfacing Deep Content On-line and On-Site at SFMOMA
Tana Johnson, Dana Mitroff, and Peter Samis, San Francisco Museum of
Modern Art, USA
http://www.sfmoma.org/
Abstract
At the San Francisco Museum of Modern Art (SFMOMA), where
we have been creating and publishing rich digital content for more than
ten years, the urgent question has become how we can guide our audiences
to the information of greatest interest to them, whether they are accessing
our Web site remotely or using our multimedia programs at the Museum.
We are also asking ourselves what, if any, should be the difference between
those two experiences. This paper describes two new initiatives: the preparation
for and implementation of a hosted site-wide search solution at www.sfmoma.org;
and the new Koret Visitor Education Center Discovery Interface, which
reorganizes the contents of thirteen different multimedia programs and
presents them through three point-and-click visual interfaces.
Keywords: discovery, user interface design, multimedia
resource discovery, legacy software, search engine, on-line collection
database, Google, Flash, metadata, XML
Overview
At the San Francisco Museum of Modern Art (SFMOMA), where we have been
creating and publishing rich digital content for more than ten years,
the urgent question has become how we can guide our audiences to the information
of greatest interest to them, whether they are accessing our Web site
remotely or using our multimedia programs at the Museum. We are also asking
ourselves what, if any, should be the difference between those two experiences.
Until recently we had been suffering from the classic problem of first-generation
Web sites and multimedia programs: the institution organizes its content
in the ways it thinks about itself, replicating its historical
development in the digital realm, rather than organizing and presenting
content in ways that are intuitive from a visitor’s point of view.
On the Web, for example, our educational multimedia content was buried
deep within the Education section of the Web site and,
for all practical purposes, inaccessible to those who weren’t familiar
with this unique aspect of SFMOMA’s digital offerings. Users who
didn’t happen to click through to a particular sub page never discovered
the rich variety of multimedia content available on-line. Meanwhile, on
the kiosks in SFMOMA’s Koret Visitor Education Center, we had organized
content using the titles that the programs had at the time of their creation.
The titling system was meaningful to us, but to an outsider it simply
obscured many potentially rewarding educational experiences.
This organic, ‘bottom-up’ evolution is typical of most museum
Web sites and multimedia programs developed in the late 1990s and early
2000s. This paper outlines our attempts to remedy the situation within
a modest budget, without rebuilding from the ground up. Still, these efforts
constitute a significant correction, and put us in the position to explore
what our next-generation digital resources will look like.
On-line
The On-line Challenge
On the Web, our new site-wide search engine is a licensed product called
Atomz Search™, which we launched in winter 2004 as a gateway into
our wide variety of content. From media-rich, Flash-based multimedia programs
such as Ansel Adams at 100 to public program information stored
in an SQL database, it surfaces resources that would otherwise be buried
deep within the site. It makes accessible everything we offer on-line,
from museum store products to artworks in our collection. With almost
600 searches performed on our site each day, it is a critical feature
of sfmoma.org.
The impetus for a new search engine came in spring 2003 while we were
working on a major initiative to bring our collections management database,
EmbARK, on-line. (Mitroff, Misunas, and Wise, 2003) That project, informally
called Collections Access Online, grew out of a National Endowment
for the Humanities (NEH) Challenge grant and was a cross-departmental
collaboration of SFMOMA’s Web group (part of the Department of Publications
and Graphic Design), the Interactive Educational Technologies group (part
of the Education Department), and the Collections Information and Access
department (part of the Collections Department). Around the same time,
we also received a grant from the Institute of Museum and Library Services
(IMLS) to further refine our use of multimedia and improve our ability
to communicate with visitors in the galleries and on-line.
When we began work on Collections Access Online, our plan was
to modify the EmbARK Web interface so that it matched the look and feel
of our existing site, and to link to it from the Collections
section of our Web site. We did not plan to integrate collections data
into the search engine, which at that time was a very rudimentary built-in
feature that came with our Web server (Microsoft’s Internet Information
Server). In order for users to search SFMOMA’s collections, they
would have to click through to a separate search within the Collections
section of the Web site. If they typed an artist’s name or the title
of an artwork into the home-page search box, the results would not include
any collections data.
As we began developing the functional specifications for the collections
project, we quickly realized that this setup would not be the best way
to serve our Web users. Burying the collections data within the Collections
section of the site would assume that all users were familiar with the
basic concept of a museum collection. To us, it might be obvious
that clicking on Collections in the navigation bar would
lead to the collections-specific portion of the site (where, presumably,
one could then search the database records), but that system would put
the burden of knowledge on the user. Here was an acute symptom of ‘first
generation’ Web site balkanization, in which a site’s structure
mirrors the organization’s internal structure.
Our educational multimedia content was in a similar situation. We had
six years’ worth of rich multimedia content – a wealth of
information illustrating some three hundred objects in our collections
– yet none of this content was accessible via our Web site search
engine. The only way to access all of this rich, interpretive content
was to navigate three levels deep into the Education section
of the site, and then, if lucky, stumble upon one of our interactive Flash
features such as Making Sense of Modern Art.
But even at that point, there was no quick-and-easy finding aid telling
people where to go to learn more about a particular artist or artwork.
The rest of the site’s content suffered from similar navigational
problems. Although collections data and educational content are certainly
the ‘meat’ of sfmoma.org, our site includes many other types
of content as well. The Exhibitions and Calendar
sections are SQL database-driven areas of our site that receive over
240,000 visits each year from users who are planning trips to
the Museum. Our on-line store, hosted off-site by Yahoo!, receives
almost 54,000 visits per year. And our on-line Press Room, also
SQL database-driven, serves a small but active and important audience
of almost 32,000 visitors. Yet the search engine we had at the time could
only crawl the static HTML pages on our Web server and could not ‘see’
any of our dynamic data, multimedia content, or content hosted on external
servers. Furthermore, we had very little control over the search results
and how they were displayed.
The On-line Solution
The right solution was obviously a centralized, comprehensive search
engine that would bring everything together in a simple, intuitive interface.
Hence, the scope of this project quickly grew beyond offering straightforward
access to collections data into a larger mission to increase the availability
of the full variety of content on our Web site.
To identify the right search solution, we engaged a San Francisco-based
technology consulting firm, Carbon Five, to assist us
with a technical needs analysis and help us select the right search-engine
technology. We needed a product that could handle the diversity of our
site, in terms of both content and format, and deliver relevant results
in a customizable way.
Needs Analysis
We identified the Atomz search engine based on three
criteria: its general feature set, our technical requirements, and its
reporting capabilities.
Atomz Search offered a rich feature set that allowed
a high level of control and customization over search results. For example,
we wanted to be able to prioritize results for certain words and phrases;
the first hit for the word film, we knew, should be a link to
the film series The Seventh Art: New Dimensions in Cinema. We
could guarantee search returns like this through the configuration tools
in the Atomz Search administrative interface. We also wanted to be able
to group different types of search results into a handful of categories
so that users would not be overwhelmed with an endless Google-type list
after each query. An Atomz Search feature called collections
enabled us to achieve this, consolidating search results into our own
customized categories. Atomz Search also supported the easy integration
of thumbnail images into search results. This feature alone, we felt,
would make the new search function far more useful and efficient than
a massive list of text-only results, and it would be more in harmony with
the identity of our institution; SFMOMA is, after all, an art museum.
Atomz Search also satisfied our technical requirements. Because SFMOMA’s
IT staff did not have the resources to support and maintain a search engine,
a hosted search solution was very attractive; it made sense to select
one that could be hosted off-site, and that the Web team could maintain
without too much outside assistance. Once Atomz Search was configured
by the Atomz implementation team, the administrative and technical requirements
for maintaining it were negligible.
The reporting capabilities were also of great importance: We wanted to
know what terms and phrases users were searching for, and how we were
serving them. Atomz Search had impressive metrics reporting capabilities.
For all these reasons, Atomz's hosted model with its subscription service
was ideal. The hosted solution required no ongoing IT support. The company
was willing to work with us to achieve our customized search-return categories
and display. And the subscription costs we negotiated were affordable
within our IMLS-funded budget.
User Interface Design
From the start, SFMOMA’s Web team was committed to focusing on
user-centered design. The project presented a great opportunity to apply
interface design principles from the for-profit Web sector to a museum
site. We had previously benefited from some pro bono consultation from
a user interface specialist with the Nielsen Norman Group. We followed
the guidelines articulated in their report E-commerce User Experience:
Design Guidelines for Search (Nielsen, et al, 2000), with the following
imperatives.
Make Search Visible
The design of the old SFMOMA site required users to click on an SFMOMA
logo to reveal the search box. The only hint offered was the word search
next to the logo.

Fig 1: Old SFMOMA Search box.
We redesigned the interface to make the search box clearly visible.

Fig 2: Current SFMOMA Search box, http://www.sfmoma.org
Make The Default Search Simple To Use
We debated whether or not to offer search parameters such as search
collections, search calendar, and search entire site, but
we determined that simpler was better. Again, just because a Web site
may have evolved over time with a phased rollout of separate back-end
systems, those systems may not be meaningful to users. Hence, we determined
not to ask users to narrow their searches up front. They would only need
to submit a single query; we would, on the other hand, be able to group
their returns by category so they could instantly see related results.
We created the categories based on our user-testing findings (discussed
in detail below).
Provide Information About Alternative Ways Of Locating Content
Because so much rich content was buried in the SFMOMA Web site, we knew
that users might not find everything we had to offer, even with a new
search engine. The Atomz Search collections feature allowed
us to include a special category for interactive features on the first
search-return page. We also discovered that we could incorporate links
to multimedia content within our on-line collection pages, thereby ensuring
that users who might have missed relevant multimedia features in their
surfing or search results could find them while browsing the collections.

Fig. 3: Object in ‘Collections Access Online’
with a link to Making Sense of Modern Art, http://collections.sfmoma.org/OBJ177.htm.
In addition to consulting the for-profit Web world for search engine
design principles, our interface design requirements were grounded in
extensive data from our Web server logs. An analysis of the logs revealed
that the most frequent searches were for specific artists or artworks
in the SFMOMA collection. Other popular searches were for art history
topics such as “California artists,” logistical information
about the museum, information about current exhibitions and public programs,
products in our on-line store, and press-room content.

Fig 4: Atomz Search results for Paul Klee, http://catsearch.sfmoma.org/search/catsearch/?sp-p=all&sp-f=ISO-8859-1&sp-a=sp10026505&sp-q=paul+klee
Based on these findings, we divided our users into three general groups
and mapped out six specific categories of results using the Atomz collections
feature:
1. People planning to visit SFMOMA who want logistical information about
the institution, its exhibitions, and its public programs
a.
Exhibitions and Public Programs
b.
General Information
2. People looking for artists, artworks, and general art historical topics
a.
Interactive features
b.
Collections
3. Specific audiences with particular tasks, such as shopping or obtaining
press information:
a.
MuseumStore
b.
Press Room
Implementation
Before we could implement Atomz Search, we had a lot of housecleaning
to do. The HTML page titles on our site, for example, followed a haphazard
mix of styles and conventions, so that a list of them in search results
was neither consistent nor informative. One page might be titled SFMOMA
– Welcome while another page would be titled Info: San
Francisco Museum of Modern Art. Some pages were simply Untitled,
and a few stragglers from our early on-line curriculum site were titled
Welcome to Adobe GoLive 4!
To tackle this massive project, the Web team first established new naming
conventions for the entire site. We then broke the site into sections
and subsections and gave every page a unique name. A former intern implemented
the re-titling; the job took a full week.
The next step was adding the appropriate metadata for each page. Not
only did this include standard metadata fields such as keywords
and description, but also custom fields that we developed
and instructed Atomz Search to recognize. For example, in order to display
thumbnail images in search results, we created a metadata field called
SearchImage.
For Atomz Search to index our multimedia content required a significant
amount of effort. The Flash-based Making Sense of Modern Art
program (http://www.sfmoma.org/msoma/),
for instance, was buried many levels down with a single entry point, but
we wanted to surface numerous artwork-specific sections within it. In
order to surface these bodies of content, we had to install multiple ‘side
doors’ into the Flash program. Each new point of entry was given
a unique URL using what we call ‘threshold’ pages.
A threshold page is a static HTML page that contains a link to a unique
Flash file and metadata about the movie’s contents.

Fig 5: Threshold screen for Henri Matisse's Femme au
chapeau, http://www.sfmoma.org/msoma/artworks/5478.html
The threshold pages provide Atomz Search with the artist’s name,
artwork title, thumbnail image, medium, and other information. They have
another benefit as well: the brief descriptions they contain give surfers
context and some background information as they enter our interactive
features, and they provide links to required plug-ins such as QuickTime
and Flash. And because threshold pages are static HTML pages, we can point
outside search engines such as Google and Yahoo! to them.

Fig 6: Google search results for ‘matisse sfmoma’
showing a link to the multimedia threshold page, http://www.google.com/search?hl=en&q=sfmoma+matisse
Now our multimedia content appears in search results not only on the
SFMOMA Web site, but also all over the Internet.
Through our Web logs, we have discovered that Google loves the threshold
pages, and we’ve seen a tremendous increase in traffic coming from
Google straight into our multimedia content. In the past two years, 70%
of our search engine traffic has been referred by the Google search engine,
and the amount of traffic Google has referred to our site more than doubled
between 2003 and 2004. Of the Google searches that led users to our site,
almost 21% of those searches were for names of artists or artworks in
SFMOMA’s collection for which we have interactive multimedia features
and relevant threshold pages. In fact, more visitors now come through
the threshold pages than through Making Sense of Modern Art’s
front door.
On Site
Inside SFMOMA, we have taken a very different approach to surfacing content
– an approach that is designed for visitors who have just seen artworks
in the galleries and are sitting down at an interactive kiosk. In October
2002, SFMOMA inaugurated its new Koret Visitor Education Center (KVEC)
which houses the Learning Lounge, an elegant drop-in space with comfortable
seating where visitors can avail themselves of informed staff, exhibition
catalogues, film screenings, and programs produced by our Interactive
Educational Technologies (IET) team (Samis, 2003). With the opening of
the Koret Center, visitors can finally access, via the seven workstations
distributed around the Learning Lounge, all of our multimedia programs,
including pre-Internet programs that were not previously available on
the Web site. Visitor surveys had revealed that people liked to see videos
of artists, so we developed a video anthology program called Artists
Working, Artists Talking for the new kiosks.

Fig 7: The Learning Lounge in the Koret Visitor Education
Center at SFMOMA.
In fact, by 2004 there were no less than thirteen different interactive
features on these kiosks:
- Ansel Adams at 100
- Art as Experiment, Art as Experience (12 abstract artists)
- Artists Working, Artists Talking
- Romare Bearden
- Philip Guston
- Eva Hesse
- Making Sense of Modern Art (40 artists in depth and growing)
- Gerhard Richter: Forty Years of Painting
- ROY/design series 1
- Frank Stella
- This Is Not a Web Site (a high-school program about René Magritte)
- Bill Viola
- Voices & Images of California Art
The kiosks proved very popular – second only to the regularly
scheduled film screenings – but we found, to our frustration, that
visitors only scratched the surface of their contents. So many human and
financial resources had been invested in our flagship program Making
Sense of Modern Art, but KVEC visitors consistently chose to view
two other programs: the new Artists Working, Artists Talking
and the much older (pre-Internet) Voices & Images of California
Art.
We determined through visitor surveys that the interface housing the
programs was visually compelling but difficult to navigate. According
to users, for instance, the title Artists Working, Artists Talking
was self-explanatory. Furthermore, once they clicked on it, they
were presented with a list-based menu of the forty artists that comprised
the entire program’s contents – all on one level. Clicking
on a name triggered a full-screen, high-quality video. Instant gratification.
Then they clicked on the next name. We often observed people going down
the column, starting with a familiar artist such as Diego Rivera or Frida
Kahlo and then triggering every subsequent video, whether they knew the
artist or not. They were interested in a passive learning experience –
one that required little navigation or reading.
Visitors informed us that titles such as Making Sense of Modern Art,Art
as Experiment, Art as Experience, and even Voices & Images
of California Art revealed little or nothing about the programs’
contents. As they sat down at the kiosk, it was not clear which of the
featured titles would have information about Jackson Pollock or Salvador
Dalí. Here, again, we had organized our content by the legacy principle,
accumulating program titles that were meaningful only to us, as past development
and production campaigns.
Our new project, then, was to reorganize the multimedia content so that
a kiosk user could find something of interest within just three clicks.
The programs ranged in format from Flash (circa 2000–2004) to HTML
(1998–99) and now-obsolete applications such as Apple Media Tool
(1994–98). To give visitors what they wanted would require us to
unify all of these formats and create a tool that would ‘atomize’
them – break them into small content chunks that visitors could
access directly and intuitively.
In March, 2004, SFMOMA contracted with Method Inc., an Internet
design firm, to create what we call the Discovery Interface.
We agreed with Method on the following design goals:
- To make preexisting (and future) content available within three clicks
- To create an interface that is fun to use and a sensory experience
- To create an easy-to-understand sorting mechanism
- To foster cross-linking when possible
- To be tactile, high end, luxurious, and stimulating
Method proposed a sophisticated, easy-to-use, and technologically
advanced table of contents that would allow users to
easily find and browse content. They specified Flash back-end with XML,
perhaps combined with HTML using Cascading Style Sheets, and they suggested
that the framework could be created quite simply with only two to three
new screens. We anticipated the project would be completed in three to
four months. It turned out to be ten.
Needs Analysis: Personae & Requirements Development
In the formative phase, we conducted a survey that reflected two distinct
sets of users: docents, who were starting their tours using our kiosks,
and visitors, who were of various ages, backgrounds, and ranges of art
experience. The findings were enlightening. Not only were the users often
having trouble finding what they were looking for, but they also had vastly
different ways of searching for information: by artist name, by medium
or movement, by subject matter or theme. We identified a number of potential
user scenarios:
- The Browser: a visitor with no particular agenda who just wants to
click around and see what’s available
- The Knowledge Seeker: a visitor who approaches the kiosk to search
for a specific artist or artwork
- The Casual Seeker: a visitor who wants to know more about a particular
question or subject, but is willing to browse around to find an answer
- The Planner: a visitor interested in highlights of SFMOMA’s
programs or collections. This person tends to go directly to orientation
or special exhibit links and wants to know where a specific artwork
is located in the galleries. (See end note)
- The Visual Player: a visitor who does not know artists’ names
but responds to visual cues and would most likely browse by clicking
on available images
The Discovery Interface would need to accommodate users
with varied learning styles, objectives, knowledge bases, and computer
skills. Technical issues to consider included the fact that some existing
multimedia programs were Web-based, while others could only run from a
local machine. The task was further complicated by the fact that our kiosks
in the Koret Center do not have keyboards (to prevent users from accessing
the system/desktop and from using the computers for e-mail). Without a
keyboard there could be no search box, so it would be essential to devise
clear and creative ways of exposing content via a set of point-and-click
visual arrays.
The team conducted a needs analysis to determine the functional requirements
of the interface. Did we want users to be able to learn something while
browsing ‘the surface’, rather than immediately plunging them
into ‘deep’ content? How much information was enough? How
much was too much? We knew that, for the longevity and scalability of
the program, the interface should be Web compatible and adhere to Web
standards. We finally decided that the home page should offer three paths:
a menu of artist names, a visual menu of artworks, and interactive feature
titles (the ‘old way’).

Fig 8: Discovery Interface homepage.

Fig 9: Discovery Interface artwork menu.
Beyond this initial set of requirements, an additional set of enhancements
was proposed: the creation of a middle, or exploration, zone within the
interface that would include zooms of each artwork; connections between
related artists and artworks; and ways to filter the opening menus by
medium, time period, movement, and geographic location. The goal was for
all of the interactive features to be accessible within three clicks.
And, of course, the overall design and presentation had to be beautiful
and visually compelling.
Design Phase and Technical Implementation
Early in the conceptual development phase, Method proposed re-titling
the entire Discovery Interface Making Sense of Modern Art to
reflect the fact that all of our programs explain and contextualize the
art in SFMOMA’s collection. This re-branding was a crucial step
in acknowledging our project’s mission. The point of integrating
all of our prior programs into a seamless whole, after all, was to give
visitors more transparent access to content – to make their museum
experience more user friendly. During the visual design phase, we spent
months critiquing many different page layouts, colors, motions, sounds,
and navigation schemes.
Then came the technical build out, which was divided into two parts:
the front end, or Flash code that would make the screens interactive and
handle the XML produced by the back end, which entailed building a Microsoft
Access database and a Web-based authoring interface for inputting data.
The decision was made to shift from multiple standalone kiosks to a client-server
model for ease of updating. Screen size and video resolution became issues
for the developers, given that we were working with aging CD-ROMs running
at 640 x 480 pixels, HTML Web sites and Flash-based programs running at
800 x 600 pixels, and full-screen QuickTime movies; everything needed
to work at a screen size of 1024 x 768.

Fig 10: Discovery Interface artwork detail page.
Also important to consider was the amount of in-house production time
required to create thumbnails and zoom-size artworks, to recompress QuickTime
movies into Flash files, to write artist bios, and so on. As the production
workload grew and the rollout date fell further behind, we realized that
our simple project had become much more than a new ‘front end’.
But when we were finally able to conduct usability tests, users typically
did find what they were looking for – and serendipitously
came upon much more in the process. At this writing, we are installing
the full-featured program into our Koret Visitor Education Center.

Fig 11: Artwork-specific screen inside Making Sense of
Modern Art.

Fig 12: Richard Diebenkorn video in Artists Working,
Artists Talking
Conclusion
These two parallel and cooperative initiatives, supported by a National
Leadership Grant from IMLS, represent our attempts to guide our museum
audiences effectively to the content of greatest interest to them –
whether they are on our Web site or inside SFMOMA – in an intuitive
and technologically mature way. The outcomes of these initiatives include
a comprehensive search engine for the Web site with easy-to-read returns
full of visual highlights, and a sensually rewarding point-and-click Museum
kiosk browsing interface that builds on visitors’ gallery experiences
and presents them with interesting and provocative multimedia content.
We expect that the new Making Sense of Modern Art will find
its way to the Web, augmented by educational curriculum, in the second-generation
phase of development. Now that we have ‘atomized’ our content,
we are more prepared to target it to a spectrum of users in a variety
of ways and places: on-line at home, in SFMOMA’s Koret Visitor Education
Center, in school, and in the galleries.
Post Script
Full support of “The Planner” scenario was deemed out of
scope for present purposes. Although more and more museums seem able to
fulfill it, we were less than sanguine about our ability to channel reliable
information about object locations from our collections management system
to the Koret kiosks and to refresh it on a regular basis.
References
Mitroff, D., M. Misunas, M. and S. Wise, S. (2003).
Bringing It All Together: Developing a User-Centered Search Experience
on the SFMOMA Web Site. In D. Bearman and J. Trant (eds.). Museums
and the Web 2003: Proceedings. Toronto: Archives & Museum Informatics,
2003. last updated March 2003, consulted January 25, 2005. http://www.archimuse.com/mw2003/papers/mitroff/mitroff.html
Nielsen, J., Molich, R., Snyder, C., and Farrell,
S. (2000). E-commerce User Experience: Design Guidelines for Search. Downloadable
PDF Published by Nielsen Norman Group, orderable online at http://www.nngroup.com/reports/ecommerce/search.html.
Samis, P. (2003), "Bridging the Gap" in
SFMOMA’s Learning Lounge: Where High-Tech Meets High-Touch. In ICHIM
’03 Cultural Institutions and Digital Technology Proceedings,
Paris, Archives & Museum Informatics Europe, 2003. consulted February
22, 2005. http://www.ichim.org/ichim03/PDF/100C.pdf
Editors Note: Textual correction made June 1, 2005 at request of author.
Cite as:
Johnson, T., D. Mitroff, and P. Samis, Of Ansel and Atomz:
Surfacing Deep Content On-line and On-Site at SFMOMA,
in J. Trant and D. Bearman (eds.). Museums and the Web 2005: Proceedings, Toronto: Archives & Museum Informatics, published March 31, 2005 at http://www.archimuse.com/mw2005/papers/johnson/johnson.html
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