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published: March 2004
analytic scripts updated:  October 28, 2010

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0  License



Edutainment Environments. A Field report on DinoHunter: Technologies, methods and evaluation results
Stefan Göbel, Fraunhofer Institute for Computer Graphics, Germany
Sebastian Sauer, ion2s - buero fuer interaktion, Germany
Kerstin Osswald, ion2s - buero fuer interaktion, Germany
Rene Zumack, Technical University of Darmstadt, Germany
Axel Feix, ZGDV Darmstadt, Germany

Session: Interfaces for Presentation

The global aim of DinoHunter is to develop integrated concepts for mobile edutainment applications and knowledge environments. Typical examples for this are interactive scenarios for museums, theme parks, or various kinds of exhibits and trade fairs. From the technical point of view, DinoHunter combines computer graphics technology with interactive storytelling, user interface and user interaction concepts such as Kids Innovation or momuna (mobile museum navigator).