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published: March 2004
analytic scripts updated:  October 28, 2010

Creative Commons Attribution-Noncommercial-No Derivative Works 3.0  License



Game engines and level editing for Museum design
Thom Gillespie, Indiana University, USA

Workshop: Game Engines

Game engines are relatively new software. In the past all companies invented the mousetrap over and over a again until ID software started giving away their engines daring competitors to challenge them for the next generation of engine design. But like word processors and paint programs the software reaches a level of stability where the changes are incremental rather than revolutionary. Game engines have reached this stage. Today it makes more sense to buy a copy of Torque, 3D Game Design or Wild Tangent or just download an open source version such as NeoEngines.

First part of this half-day workshop will explain and demonstrate game engines and level editing. Second part will brain storm possible museum-ish projects and the assets needed: writing, code, 2D/3D, music and sound and money.