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Published: March 15, 2001.
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Engaging Museums, Content Specialists, Educators, and
Information Specialists: A Model and Examples
C. Olivia Frost, University of Michigan, USA
Abstract
This paper describes a model for the use of the Web
to engage communities in better understanding and appreciation of cultures
through partnership among a knowledge organization, K-12 teachers and
learners, museums, and regional and virtual communities. Museums and
other content providers offer artefacts for object-based learning. Content
specialists contribute specialized content expertise and evaluate resources.
Education specialists develop, evaluate, and use materials for instruction.
Information specialists identify, evaluate, organize, and promote the
use of web-based and other information resources. They also develop tools
to capture and display content, to engage the teachers and learners in
dialogue, and to reach out and extend the content and resources to both
local and virtual communities. Communication tools enable members of the
local as well as virtual communities to provide reflections and engage
in dialogue, as well as to contribute their own content. Two recent projects
developed from the model are described, in addition to four previous projects
developed by the project team, that exemplify earlier applications of
the model. Lessons learned from the project work are identified, and the
paper discusses ways in which this type of project work reflects new roles
for the professionals participating in the projects, as well as changes
in the mission of their organizations and professions.
Introduction
Successful partnerships among different institutions or
disciplines are an attractive way of providing complementary expertise
in addressing needs of common concern and tasks that require a range of
knowledge areas. As professions evolve in their missions and their roles
expand and intersect with those of other disciplines, the potential for
effective synergistic partnerships increases. Professionals in museums,
libraries, the performing arts, and K-12 education have all undergone
profound misson changes which have resulted in greater emphasis on outreach
and new connections with members of other professional communities. At
the University of Michigan, some interesting and fruitful partnerships
have engaged members of the arts community, museum and library specialists,
faculty scholars, K-12 educators, and students from the School of Information.
From these has emerged a partnership model utilizing the information
and technology skills of librarians and information professionals, the
content knowledge of curators and scholars, and the expertise of K-12
teachers and other youth educators. The partnerships developed have broadened
the reach of arts and cultural heritage content by taking advantage of
the unique potential of information technology to disseminate content,
knowledge and ideas to a wide array of audiences, to provide context to
increase the understanding of cultural content, and to provide a means
of interactive and cross-cultural exchange of ideas and new creative work.
This paper describes partnerships in two recent projects
which build on the model, as well as lessons learned in these and related
projects which exemplify earlier applications of the model. Finally, some
observations are offered on the ways in which this type of project work
offers the opportunity for professionals to assume some of the new roles
which are emerging as a result of the evolving missions of their organizations.
The Projects
The two projects which illustrate the partnership model
described in this paper are ones in which a faculty member and graduate
students at the University of Michigan School of Information play organizing
roles as part of the CHICO project (Cultural Heritage Initiative for Community
Outreach (http://www.si.umich.edu/CHICO/).
CHICO has as its mission to broaden the reach of cultural heritage resources
through the innovative use of information technology and through partnerships
with museums, schools, libraries, content specialists, and community arts
programs. CHICO collaborated with campus partners to provide a digital
showcase for events and exhibits in the arts. The resources were augmented
with contextual enrichment provided by content specialists. The site was
targeted to general audiences, with a focus on K-12 users. Delivery included
both Web-based resources as well as public events and activities in the
classroom with the partnership of K-12 educators.
A landmark performance event at the University of Michigan
is the appearance in March 2001 of The Royal Shakespeare Company from
London for a three-week residency on campus and in the surrounding region.
The Company's performance of the complete cycle of Shakespeare's
eight historical plays and the residency of the actors, stage crew, and
education department engage University scholars and students, regional
community groups , K-12 schools, theaters, and local museums and libraries.
Educational and outreach activities developed for the event help K-12
teachers and learners learn not only about the plays themselves, but also
about the relevance the themes in the plays have in their everyday lives.
School of Information graduate students in the CHICO project have a role
in developing web resources to help increase appreciation and understanding
of the plays.
A University of Michigan professor who has done pioneering
work in providing a multidisciplinary approach to the study of classics
and archaeology worked with CHICO students to develop a web resource to
help K-12 students understand the role of food in ancient culture through
examination of artefacts in a local museum. SI graduate students had a
role in developing resources and tools to build a virtual and local community
of scholars, K-12 teachers and learners, museum experts, and other interested
people in the community with the goal of understanding how people lived
in ancient cultures and how these cultures have relevance in today's
times.
Collaboration roles
With a collaboration among museums, content specialists,
K-12 and outreach educators, and information specialists, there are roles
for partners providing service to the end-user, as well as roles for end-users
engaging with the content. Individual partners can play different roles
according to their degree of expertise, level of commitment, and ability
to participate in terms of time and resources. For us, the role distribution
was as follows:
Content provision
- creation of content (curators, scholars, information
specialists)
- resource discovery of information on related
topics (information specialists)
- interpretation of content (curators, scholars,
information specialists)
Content organization and distribution
- selection and organization of content (information
specialists)
- mounting and display of content in digital form
(information specialists)
- provision of contextual information and background
for learning purposes (information specialists, curators, scholars)
- site design and implementation (information
specialists)
Organization of project activities
- liaison (information specialists)
- identification of relevant content specialists
(information specialists)
- recruitment of content specialists and partners
(information specialists)
Activity creation
- providing web-based activities to engage in
and connect with the content (information specialists)
- providing on-site activities which link to the
physical and virtual exhibits (museums, performing arts agency)
- coordinating activities among the various partners
(information specialists)
Audience
For the end-users and audiences, roles
include:
- engagement with peer learners
- creation of artefacts and content which build
upon the collection
- feedback on the usability and usefulness of
the site
Engagement with Content Specialists
In creating web-based materials for both projects, the team's
goals were to create interest in and understanding of the topic; augment
the performance or museum visit experience; provide a means for further
study of the topic; provide mechanisms to engage in dialogue; and provide
a means for participatory experiences.
The broad themes for structuring the sites included Relevance
and Connections; Context and History Background; and Behind the Scenes
(stagecraft, or mounting a museum exhibit). In both projects, CHICO team
members were able to take advantage of local content specialists, as well
as resources and events, all which contributee to content of the web-sites
and built upon the broad themes.
Content specialists in the Royal Shakespeare Company project
The visit of the Royal Shakespeare Company, organized by
the University Musical Society, provided a ready-made infrastructure,
including a collocation of content specialists and a wide array of planned
educational outreach activities, including public lectures, museum exhibits,
seminars, university class sessions open to the public, interviews, workshops,
and in-school visits. The audiences for the events include the general
public, university students, K-12 teachers and learners, and theater groups
throughout the area of Southeast Michigan and central Canada.
In designing the site to establish relevance and connection,
the CHICO students envisioned a resource containing information, enriched
by images, maps, and links, to make clear the relevance of these plays
to a contemporary audience. The site would also contain material to encourage
people to make their own connections to the plays. An example is showcasing
adaptations of Shakespeare's plays that have been set in modern times
yet maintain the integrity of the text while framing the play in a contemporary
setting. The site would also provide context and history background for
the plays themselves, as well as provide information, images and links
to elucidate the history in the plays; for example, a historical timeline
and comparisons with instances of civil strife in the United States. Behind
the scenes information would provide background on the art of the play
in general, and specific information about the art of staging these plays
in particular.
The CHICO student team members were interested in including
content about the political climate of the time when the plays were written
and showing how that related to the histories portrayed in plays to be
staged in Ann Arbor by the RSC. The team first attempted to do their own
research and compile materials from generalist sources to be presented
from a generalist's perspective. Upon encouragement, they looked
for expert help and were successful in recruiting assistance from specialists
to write key pieces. A widely-renowned English professor involved in the
RSC residency program will be giving a series of public lectures and agreed
to contribute content on the play's historical and literary significance.
This professor had just spent a week in England sitting in on rehearsals
of the plays and talking with the plays' director. A doctoral student
in theater, who coordinates the Shakespeare reading group on campus, also
agreed to contribute. The content specialists were also asked to write
short essays about Shakespeare's life, the history plays, and the
relevance of the history plays for a contemporary audience.
The Royal Shakespeare Company submitted images of costume
designs and other materials; included was a file of photographs depicting
rehearsal shots and images of historical engravings. The students were
also successful in garnering permission to include ten essays requisitioned
by the University Musical Society for the event. In conjunction with
the project, the Curator of Special Collections at the Graduate Library
prepared an exhibit on costumes used in Shakespearean plays, to be on
display before and during the time that the RSC is in residence. The exhibit
contains costumes, prints, photographs, rare books and drawings illustrating
the clothing crafted for performances of Shakespeare's historical
dramas from the mid-18th century to the present. With the assistance
of the curator, CHICO team members selected and photographed materials
from the exhibit to include on the website. The Curator also gave the
students guidance on how to do research for other background content on
the project. In addition to providing their own original content, the
content specialists reviewed content developed by the students and evaluated
parts of the website to make sure the historical content of the website
is accurate.
Content specialists in the Ancient Food/Animals project
Through a university committee assignment, the CHICO director
made the acquaintance of a faculty colleague in archaeology and classical
studies, and the two exchanged information about their work. The classics
professor was teaching an undergraduate class in Classical Civilizations
called "Food in the Ancient World: Subsistence and Symbol." The students
were planning to use themes from the class to create an exhibit at the
archaeological museum on campus. The undergraduate students selected artefacts
and photographs from the museum, created display labels, and helped do
research for a website that would showcase the new exhibit.
A partnership was quickly begun, and CHICO team members
were recruited to work with the professor and her class to help them with
the design and creation of a website to be targeted to K-12 teachers and
learners. The professor continues to get inquiries from visitors to an
earlier site on the topic created for a similar class four years ago,
and still receives frequent e-mail from K-12 students and teachers asking
for more information: "Are more reading materials available?" "Are there
recipes?" "And did they really eat peacock?" The professor responds when
she has time, but is not always able to keep up with the demand for further
information. She felt the interest was clearly there for an enhancement
of the existing foods web site as well as the creation of a new site on
animals in the ancient world. The new site would continue the theme of
Food in the Ancient World but would focus on animals: in hunting, as food,
as symbol and myth, as pets, and in relationships with humans, with K-12
as the primary audience.
For the professor, time was an issue, since she was involved
in supervising the museum study for her undergraduate students and developing
signage for the exhibit. She felt it would be helpful if team members
could work independently or in tandem with the undergraduates. At the
same time, the team members wanted to work closely with the professor
and her students in creating the content material. They believed it would
be difficult, and even counterproductive, to create the content for the
website in isolation from the structure and design that the site would
have. Therefore, it was agreed that the team members would visit the class
and spend time observing the professor and her students
For the Context and History part of the exhibit, CHICO team
members gained insight into the background of the content from the professor
and were provided with readings. In turn, CHICO gave presentations to
the professor's class about signage and labels for the exhibit artefacts,
and also shared information from the Education Curator at the UM Art Museum
about signage practices at that museum. A local radio station provided
digital versions of an interview with the professor conducted at the opening
of the Animals exhibit of the interview (in .WAV and RealAudio format)
to be mounted on the Web site.
CHICO team members added new features to the existing Ancient
Foods site and updated the revised site to include both a regular HTML
version and a version in Shockwave format, with a link provided for viewers
to download Shockwave if needed. A Web site was created to accompany
the Animals exhibit that opened at the end of the term and would run for
several more months. The Museum had just acquired a touch-screen kiosk
for the 'in gallery' activities, and the team members created
a related resource for the kiosk, preparing a Director movie to use at
the Museum's kiosk based on the revised Foods site. A day was planned
for families to visit the museum, and this would be an opportunity to
advertise the project.
For the Behind the Scenes component, team members photographed
the undergraduate students and some of the exhibit installation and exhibit-building
process. Students also met with the Associate Curator of Slides and Photos
at the Museum and were given background on the animal exhibit. This will
be included in a part of the site devoted to "Building an Exhibit" and
will provide a behind-the-scenes look at exhibition design and creation.
To incorporate a Relevance and Connections dimension for
the site, CHICO worked closely with a sixth grade teacher and her class,
as described below.
Engagement with K-12 Audiences
Ancient Foods/Animals Project
One of the CHICO team members was enrolled in a class on
digital resources for K-12, a school media methods course. She was interested
in "test driving" ideas learned in class with K-12 students and teachers,
and as part of the course, the student was required to teach some aspect
of information skills to K-12 students. Through her class instructor,
the CHICO student was connected with a local middle school sixth grade
teacher who had expressed interest in participating in the Ancient Foods
project.
The sixth grade teacher had begun by asking her students
if anyone was interested in "old things, really old things." From the
initial response, twelve students were identified, drawn from several
classes. The team member and teacher agreed upon three different project
parts which could be explored using Eisenberg's model of the Big
Six skills (Eisenberg & Berkowitz, 1990). The CHICO team member helped
the students find sites with information about animals in the ancient
world and worked with the sixth graders as fellow researchers. Together
they searched the web for appropriate sites from the new Web site that
could be used as resources for the project. The learners participated
as collaborators on researching the site, and the CHICO team member worked
with them on task definition, information seeking strategies, use of information,
appropriate citing of sources, organizing the information and putting
it together, and evaluation of the information found.
An important activity was creating stories and materials
from the information gained in the research process. Once the students
had done preliminary Web research about the ancient works (specifically
on themes the UM undergraduate class was exploring for the project), they
explored ways that information could be used and interpreted by having
the students create stories and draw pictures based on their findings.
Some of these stories and pictures could then be included in the final
Website created for the Ancient Foods projects. The sixth graders are
creating clay models of ancient coins containing animal images, and these
will be included on the site as an example of student work. The first
step involved pencil sketches to be used as guides for the clay models
of animals. The team member photographed the art work with a digital camera
for inclusion on the site. The sixth graders have also found a number
of interesting sites related to animals in the ancient world. They may
be included in a resource section for teachers.
The sixth graders will also be providing feedback on the
animal site as it develops. A key role for the K-12 learners is evaluating
the Website under construction for usability. Learners "test" the new
Website while under construction to determine whether it meets their information
needs. For the School of Information student, this provides a good opportunity
to apply usability assessment skills learned in coursework.
CHICO also arranged a field trip to the Museum for the teacher
and students from the local middle school. The group was accompanied by
a team member who took photographs for later posting on the Animals Website.
The sixth grade teacher helped the team member organize the project activities
and made arrangements for a computer lab. The connection with the middle
school, the resources for museum education directed to youth, will be
useful to the museum as it focuses on becoming more oriented to youth
audiences.
Royal Shakespeare Company project
Engagement with K-12 in the RSC project was built on a wide
array of activities organized around the event by the University Musical
Society and its Education program. The RSC project afforded a number of
opportunities for engagement with schools and youth-centered
activities. These included
- youth performances
- workshops with K-6 and K-12 teachers
- activities taking place at K-12 schools
- RSC visits with local schools
- workshops for museum curators
Working with these groups, CHICO is gaining feedback on
the development of its site, as well as an opportunity to promote the
site's existence and to encourage audience participation by submitting
essays and artwork to be included on the site.
CHICO students are developing a word game feature which
will allow K-12 learners to interact with the text of Shakespeare's
plays and get insight into its meaning. A map feature will allow learners
to look at a map of Great Britain and see where the various characters
and events in the plays are situated. The interactive map of cities helps
visitors to the site explore the theater scene. A participatory feature
of the site will encourage audiences to submit their own content, reflecting
on their own experiences with the plays, and creating new material --
essays, drawings -- inspired from the plays. Content will be reviewed,
edited if necessary, and posted on the site.
Partnership on a Base of Mutual Self Interest
A key factor contributing to the success of generating and
sustaining commitment to the partnership is that there be a high degree
of mutual self-interest underpinning the participation of each partner. We have found it critical that there be a "win" for each participating
party.
Museums
For the participating museums or other content providers,
the benefits include
- Rreaching out to a wider audience through digital
display of artefacts and increased visibility and access for the collection
- providing a marketing vehicle which sparks interest
in the museum's content, promotes the museum's mission and
has the potential to build a new user base
- providing contextualization which enhances appreciation
of objects, and provides interpretation for their understanding
- providing enhancements to viewing objects, supplementing
but not replacing the physical museum visit.
Information Specialists
For students preparing for careers in the information professions
and their educators, the benefits include
- real-world experiences which bring together
multiple dimensions of information service
- an opportunity to act in a service role
- an opportunity to apply technical skills to
humanistic endeavours
- the opportunity to apply a range of information
skills: selecting, acquiring, organizing, presenting, and evaluating
information
- contact with end-users in museum and K-12 venues
- project-based learning from an interdisciplinary
perspective
K-12 communities
For K-12 educators and learners, the benefits include:
- gaining access to a broad array of objects and
information in distributed form and thus expanding the base of learning
resources
- the opportunity for learners to take what they
have seen and have read about an artistic experience and engage in dialog
with others
- the opportunity to create their own artistic
and information content, building on what they have seen and heard.
- the chance to apply critical thinking skills
- the chance to extend an artistic experience
beyond the initial performance or museum visit
Content specialists
For content specialists, the benefits include
- engaging with a broader audience in discussion
of their topic
- an opportunity to provide outreach and service
- a chance to think about their topic from a different
perspective and share that perspective with others outside the academy
or immediate scholarly or specialist community.
Changing Roles
The benefits of partnership will most likely appeal to those
who are exemplars of the changing boundaries of their profession. Each
type of institution represented by the partners has undergone some degree
of change in its mission, and a key part of the value of the partnership
can lie in its ability to offer opportunity to test some of the new roles
emerging in each of the professions represented.
Information professions
Education for information professions has been undergoing
profound changes recently, and at the heart of the changes are the changing
roles within the information professions themselves. Librarians, for example,
are now recognized increasingly as facilitators of learning and information
discovery, as providers of distributed content to users in remote venues,
and as practitioners whose skills are of value in a variety of information
venues. In addition, the delivery of instruction has changed to provide
more project-based, experiential learning. More explicit attention is
being paid to long-standing fundamentals of library and information service,
with greater emphasis on the end-user. As a result, schools educating
library and other information professionals must now provide educational
experiences which integrate classroom learning, technology, and practice,
deal with real organizational settings, are client-centered, and have
a strong service philosophy.
While technology has recently been a driving force in the
profession, there is recognition that digital technology is at once an
enabling tool which makes different kinds of learning possible, and an
object of study itself, with impacts reaching into almost every branch
of human experience. Students of the information professions gain not
only from assisting many different types of clients in the use of information
and information technology, but also from observing the impacts of information
and information technology on environments such as museums and K-12 classes
(Frost, 1998).
While technical challenges are daunting, more challenging
still are the human challenges brought about by information technology.
Students need to become acquainted with issues such as technology acceptance,
intellectual property, and information access. The project-based experiences
working with museum and K-12 clients can provide excellent examples of
these issues.
In addition, projects with an arts and technology connection
are effective in attracting students who have learned technical skills
and want to apply them to interesting problems. Added to this is the opportunity
to provide a real service with a human dimension. These projects have
attracted students across the spectrum of our curriculum, from archivists,
librarians, and information policy specialists to human-factors and usability
experts and e-commerce specialists.
When invited to participate in the Royal Shakespeare project,
one student exclaimed,
I'm so eager to work on this project! In addition
to being a chronic Anglophile, I would feel honored to contribute to a
website that will provide such a valuable service to the community. What
makes my skill set especially applicable to this project is diversity.
Usually one finds programming proficiency in one person, creative/graphic
ability in another person, and writing skills in a third. My background,
however, includes all of the above.
Museums
Museum professionals also find themselves at a time
of change, with changes in their professional missions, an expansion of
their target audience, and new options for delivery of their content. Many museum staff have not grown up with computers, but now find that
technology has the potential to fundamentally change the way in which
museum content is delivered. At the present time, web surfers can visit
over five thousand online museum sites (Davis, 2000), and for many, the
digital experience may become the primary way a visitor comes into contact
with a museum exhibit. At the same time, the digital experience differs
in many fundamental ways from the experience of the original, and this
difference can vary with adult viewers (Taylor, 2000) and younger viewers
(Thompson, 1982).
While it is obvious that the images seen by viewers on their
computer screens will vary in significant ways from those seen by viewers
in their visits to museums, perhaps less apparent is the way in which
different digital representations can also vary, depending on method of
image compression, screen resolution, and the like. Visitors scanning
a screenful of thumbnail images or pursuing a series of hyperlinked images
will browse the collection differently from those who are visiting the
physical collection in a sequential way (Frost, 2000). And of course the
experience of walking through a museum exhibit provides a whole array
of sensory effects of smell, sound, touch and institutional aura which
can at best be found in a computer experience in only a limited and experimental
way (Greenman, 2000). Added to this mix of questions is the social dimension
of museum viewing and its related impacts on individual and group experiences
both within and outside the museum (Chadwick, 1992, 1999, Falk & Dierking,
1992). With the potential for interactive communication, will museums
be able to engage audiences in new ways? What is the role for computers
within museums? What are the curators' roles in interpreting museum
content, and how are these roles now being shared with educators? (Roberts,
1997)
Similar to "talk-back" areas in a museum, where visitors
can post comments and questions about an exhibit, the Web offers opportunity,
for example through a Web-board, for visitors to respond to what they
have seen and to have questions answered by museum staff. How does this
new form of interaction affect the viewer's experience and relationship
with the museum?
All of these new and interesting questions will require
that museums have direct experience in offering their collections in digital
form, in providing complementary and interconnected experiences, and in
giving viewers an opportunity to interact with both physical and online
forms of the exhibit. This will help museums address questions such as
the role of physical and virtual objects, and whether the virtual medium
will serve to promote or deter visits to the physical collection. How
can the virtual exhibit promote the afterlife of an exhibit, and how can
it help users become more informed before visiting the museum?
At the same time that the technology revolution has been
changing museum practice, there has also been a change among many museums
in their core mission. Whereas the mission used to be to solely to collect,
preserve and exhibit works of art, that mission has now expanded to include
education and outreach to new audiences, especially for youth and populations
which have been historically under-served. Museum professionals'
roles have expanded from curators and directors to include educators,
marketing officers, and technology specialists. Educators may be more
closely involved in the planning of an exhibition. New vehicles exist
for displaying or enhancing the exhibits to include video, audio guides,
games, printed guides, CD ROMs, and Websites.
Content specialists
For the scholar, faculty member or other content specialist,
there is the opportunity to expand the reach for the topic of research,
to provide opportunity for engagement with new audiences, and to provide
an outreach service to the community. It gives an opportunity to bring
together the three key missions of teaching, research, and service. It gives the scholar a chance for interdisciplinary engagement with content
specialists in related areas. It also allows the faculty member, along
with the students, to explore new means of knowledge work using digital
technologies. While this type of involvement is not typical for faculty
members, developing on-line resources gives interested faculty an opportunity
to expand their roles as universities begin to place greater emphasis
on interdisciplinarity, outreach, and the integration of service into
teaching and research.
K-12
Several decades ago, Dewey pointed out the importance of
experience in helping give meaning to abstract concepts and saw a special
place for museums and objects in education (Dewey, 1938), ideas which
still remain a force in contemporary K-12 museum education activities
(Hein,1998). With the appearance of Web-based museums and the ability
of access to primary resources and background materials, these concepts
take on new significance. In addition, new opportunities are afforded
for learners to interact with content and with other interested learners,
and to create and make sense of their own content.
Previous Projects Exemplifying the Model
The Ancient Foods/Animals and the Royal Shakespeare Projects
build upon a base of pilot activities which were examples of similar collaborations
with museums, K-12, information specialists, and content specialists.
CHICO team members worked with museum curators to develop
a Website called Mummies of Ancient Egypt. This resource is aimed at K-12
students studying ancient Egyptian culture and is intended to complement
visits to local archaeological collections. (http://www.si.umich.edu/CHICO/mummy/).
While we did not directly involve K-12 communities in the development
of the projects, the site has generated years of correspondence from K-12
teachers and learners offering feedback.
"Harlem 1900-1940: An African-American Community"
is a collaboration between CHICO and the Schomburg Center for Research
in Black Culture at the New York Public Library. The Schomburg asked CHICO
to provide an online virtual exhibit of one of its most popular collections,
a photographic portfolio depicting the Harlem Renaissance. At the core
of the exhibit is an online presentation of the Schomburg's compelling
portfolio, "Harlem 1900-1940," featuring more than 30 archival
photographs. A section for educators, with lesson plans and discussion
guides, is aimed at K-12 teachers and learners. (http://www.si.umich.edu/CHICO/Harlem/)
A similar partnership with the Schomburg resulted in the creation of a
site called The African Presence in the Americas (http://www.si.umich.edu/CHICO/Schomburg/).
In partnership with the Smithsonian's National Museum
of the American Indian (NMAI), CHICO team members helped transform a site-specific
exhibit into an interactive, multimedia resource available to global audiences.
CHICO staff developed the exhibit based on content developed by Alaskan
Native American Yup'ik Elders, with an NMAI exhibit curator (http://www.si.umich.edu/CHICO/Yupik). Building on this resource, a faculty member and graduate student in the
University of Michigan School of Education developed an interactive educational
resource with content provided by Yup'ik students and educators. Yup'ik
elders also worked with CHICO staff to transform the online exhibit into
a CD ROM featuring additional oral histories and audio resources.
CHICO and the UM Museum of Art (UMMA) joined forces in a
collaborative project with local middle-school students, art and technology
teachers, the museum director of UMMA, and the outreach coordinator of
CHICO to collectively enhance the learning process through an experimental
elective course. In the Stylistic Journey Project, CHICO developed a
Webboard which was used extensively to facilitate online discussions among
teachers, curators and students (http://www.si.umich.edu/CHICO/Emerson/).
In a CHICO partnership with the University of Michigan Museum
of Art and a local school, a set of fifth graders from a local school
were engaged in developing an exhibit guide which would reflect their
perspective but also have its content reviewed and validated by UMMA curators. Together with the UMMA museum professionals, the students, their art teacher
and the school's technology specialist, CHICO helped create "Monet
at Vetheuil", an online, interactive exhibit guide. Youngsters were
able to research specific artistic resources and painting techniques in
consultation with curatorial experts, and to create their own works of
art based on their experiences and learning. A bulletin board and online
quiz facilitated communication among students, educators and the exhibit
curator, and welcomed responses from a global audience (http://www.si.umich.edu/CHICO/monet).
Lessons Learned
In the course of implementing and evaluating the projects,
a number of recurring themes and issues have surfaced to assist us in
future development of similar sites.
Intellectual Property issues
Since copyright takes on new dimensions in the digital world,
many of the assumptions to which we had become accustomed are changed
or no longer valid; many old assumptions are challenged. One example is
the ownership of items in the collection of a museum or archive and our
ability to use them in collections. For example, if a museum educator
wants to create a site for teachers in which she uses images from her
local museum, and if that museum "owns" all the material in its collections,
and with it all donated items, does that mean that the museum is free
to make images of these items universally available through the Internet? Although a museum or other repository may "own" a photograph, painting
or statues, and may have been given the right by the donor to display
that object in the collection, that does not necessarily entitle the institution
to post images of the item on the Web. Instead, such "ownership" conditions
needed to be re-negotiated, and securing permission to use digital objects
may involve going beyond their original "owner."
In addition, we found it critical that agreements be worked
out in advance and in writing indicating the ownership and disposition
of the intellectual property of the content provider, as well as how the
project team may use or distribute the content in the course of the project
work.
Rules of disengagement
The CHICO projects have as one of their main goals the provision
of educational experiences for information students. While the development
of Websites is a key means of providing these experiences, the project
is not serving primarily as a production unit, and decisions must be made
in a way which balances the educational needs of the students with the
needs of the project partners. Staff change each year, with new students
entering, graduating, or moving on to other projects. Staff skill levels
vary. Accordingly, decisions must be made as to when to move a site to
the CHICO archives (and notify viewers that the site is no longer being
actively maintained), when to continue maintenance and upgrading, and
when to remove a site outright. Ideally, a site would be handed off to
the participating project partner for maintenance, but this is not always
feasible. If a site is to be continued, how can it be kept active and
fresh while new projects are developed? This can be a key problem since
student participation is voluntary. Students are more likely to be attracted
to the development of a new site in which they have a stake, and for which
they can take credit and can cite in their job search portfolio.
Coordinating schedules and goals
University course projects need to be coordinated within
the framework of the academic term or semester, but in real life, project
activity does not always fit neatly within this timeframe. Project expectations
and deliverables need to be managed within these constraints, without
penalizing students for difficulties beyond their control. Difficulties
in coordinating meetings are to be expected, and this can cause a lag
in project work, yet the students expect to be actively involved in a
project in the course of a term. If the project experiences a serious
delay, the students are encouraged to try to fill in this time with project
activities within their control (e.g., developing background information,
locating information resources, or preparing draft proposals of work for
reaction from the project partners). If the student teams experience a
major setback, the project goals need to be adjusted, and in the unlikely
event that the problem is not correctable, the students are encouraged
to focus instead on an evaluation and assessment, with recommendations
based on lessons learned.
Matching skill levels with project needs
The projects are designed to allow student participation
at various skill levels. Projects start off by doing a skills inventory
to determine what skills students have and need. Students are then pointed
to resources, on campus and elsewhere, that can assist them in gaining
new skills. Students are paired with experienced team members, and novices
of one year become seasoned trainers in their second year. Where possible,
projects are matched with skill level and interest. SI students generally
have a variety of backgrounds, with both content and technical expertise
reflected in the team membership at any given time.
Conclusion
This paper has described a model for community partnerships
involving information specialists in training, museums and other content
providers, content specialists, and K-12 teachers and learners. The focus
has been on two recent activities involving partnerships with museums,
libraries, and a performing arts group. The experiences have provided
a valuable opportunity for information specialists, museum curators, and
K-12 educators to gain insight into new roles in their changing professions.
Acknowledgements
The project work undertaken in this project
was accomplished by the following team members: Yifan Ji, Katrice Lewis,
Adina Lipsitz, John Northup, Janet Szcsesny, and Zhiping Zheng. Special
thanks are due to team member Zilia Estrada, who had a particularly instrumental
role in the development of both projects and in reporting on the group
activities. UM Professor Susan Alcock and her undergraduate class provided
the content for the Ancient Foods and Animals sites. Materials from the
Royal Shakespeare Society and the University Musical Society provided
key content to the RSC site. Support for the projects was provided in
part by the W. K. Kellogg Foundation.
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