This week long series of workshops will examine the
uses of interactive techniques such as QuickTime VR, Cubic VR, and
Adobe Atmospheres to present cultural and scientific resources for
educational users on the web and on CD ROM. The course will have look
at the pedagogical issues in using theses techniques, and will provide
"hands-on" training in the production of these resources.
The advent of interactive digital technologies has
provided cultural heritage organizations with an opportunity to utilize
these emergent computer technologies to present their cultural resources
for educational users in new and increasingly innovative ways. This
ability to present information electronically can be used to bring
the user together with museum artefacts and the sites and monuments
from which they originally came, thus digitally placing the objects
in their archaeological and historical contexts
With the increasingly sophisticated software applications
being developed, the opportunity now exists to allow a museums and
galleries to display their contents to a global audience. Not only
can the exhibits on display in the galleries be made available to
a wider audience but also artefacts, which are in store, can be shown.
Objects which are, for example, too fragile for permanent exhibition
can be photographed and displayed electronically. We can also record
the material collected for temporary exhibitions and allow visitors
to view the exhibition long after the material has been dispersed
back to its original owners. We can effectively build a 'virtual museum',
which extends the physical museum both by allowing remote worldwide
access to our exhibits and building special displays which have no
physical existence.
The Hunterian Museum and Art Gallery http://www.hunterian.ac.uk
in collaboration with the Smithsonian Institution, have established
leading edge practices in the field of digital imaging for the scientific
and cultural heritage sector. This collaborative project has developed
examples of best practice in skills-sharing between the Education
and Digital Media Service at the Hunterian Museum and Art Gallery,
University of Glasgow, and the Office of Scientific Imaging and Photography
at the National Museum of Natural History http://www.nmnh.si.edu
at the Smithsonian.
A number of "best practice" case studies
will be examined including:
The Romans in Scotland Multimedia Web/CD
project
The project uses QuickTime Virtual Reality techniques
for presentation of the Roman sites on the Antonine Wall and elsewhere
in Scotland from which the objects were excavated. This allows schools
in Scotland and internationally, to access this resource material
on the computer monitor in the classroom via network link and CD Rom
in a new and innovative way, and encourage a better understanding
of museum artefacts and historic sites as primary sources for interpreting
the past.